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Future Colossal is heading to Digital Hollywood to discuss Virtual and Augmented Reality!
Join our CEO, Jake Lee-High, on November 2-4, 2015 at the Bellagio Las Vegas as he presents: The Event Marketer’s Guide to Using Immersive Technologies and From One-to-One-Many: Virtual Reality Experiences Designed for Social Media Effect.
ZTE USA unveiled their first flagship phone, the Axon, at a launch party in New York City produced by experiential agency WCMG with the help of Future Colossal.
One of the first things people do when they enter into Virtual Reality is put their hands in front of their face. Without hands in the virtual world we are subject to remain spectators.
While I see lots of discussion around Virtual Reality hardware, there is a real void in conversation around the challenges and advantages in creating VR content.
At Future Colossal, we are always exploring new technologies. Each of the technologies has its own language and ability to connect with users.
Deleting a large number of objects at once can cause a Unity game to skip a couple of frames.
For an antiperspirant technology as revolutionary as the new Dry Spray line, Unilever wanted a high energy NYC press launch event.
Future Colossal utilizes Microsoft Kinect Gesture Technologies to create impactful experiences that engage consumers and create lasting memories.
Showtime commissioned Future Colossal to create an innovative and artistic experience to reflect the powerful aesthetic and themes of the series.
We were commissioned by Showtime and Van Wagner Experiential to create an immersive experience for Inside the NFL at the Times Warner Cable Studios.
For the launch of the GOLD JAY Z fragrance, kbs+ asked us to join the team to help realize their vision of interactive fluid gold in 4k resolution.
Collaborating with advertising agency kbs+ on the BMW Window Into the Future lead to a ton of awards!
More projects by founder, Jake Lee-High, win awards! This time the DOOHDAS International Digital Signage Award. Future Colossal Founder, Jake Lee-High's creative and technical direction while working for a previous company lead to this prestigious award. To learn more about the DOOHDAS award take a look at this article.
Another project from founder Jake Lee-High takes the cake at the 2013 Digital Signage Expo. Not only did it win Gold in the Transportation catagory, but it received the Content of the Year Award. This is the highest award given out by the Digital Signage Expo! The judges gave it an unanimous perfect score! Chris Gibbs, president of Exponation, LLC, which produces the Digital Signage Expo stated that this "innovation and creativity are essential to driving growth in our industry."
Take a look at this sneak peak into our new multi-player, touch surface video game titled "Bump". Designed for the Grasshopper Game Lounge, "Bump" is an action packed, competitive, 6 player game that keeps people on edge. In order to win, players work together using projectiles and physics simulations to push objects into the opposite team's goals. It's a blast to play on the table and now has us thinking about other forms of game play... such as large, multi-player games using peoples full bodies as controllers.
Shadows of Isolation, a Virtual Reality artwork, is a lucid dream like journey through an ever changing worldscape.
Advertising agency kbs+ asked us to join their team in creating a foot-stopping augmented reality experience that would bring the BMWi Concept Vehicle to the streets of New York City.
Visual Meditations is a motion based, drawing application. Using forms of tracking such as blobs, motion differencing, and optical flow, the piece visualizes a live image and reflects a drawing back to the user.
First Memories is an oral history repository of individual retellings of first memories.
Rain Field is an interactive sound, smell, and light installation which generates weather systems in relation to the movement of observers; each individual raindrop plays on one of the 117 speakers located within a 12 square foot area.